| var NX = 10;
|
| var NY = 20;
|
| var interval_x = 50;
|
| var interval_y = 80;
|
|
|
| var roughness_x = 0.4;
|
| var roughness_y = 0.8;
|
| var roughness_angle = 0.1;
|
|
|
| var box_x;
|
| var box_y;
|
| var box_angle;
|
| var box_size;
|
|
|
| function setup() {
|
|
|
| box_x = [];
|
| box_y = [];
|
| box_angle = [];
|
| box_size = 25;
|
|
|
| for (var i = 0; i < NX; i++) {
|
| box_x[i] = [];
|
| box_y[i] = [];
|
| box_angle[i] = [];
|
| for (var j = 0; j < NY; j++) {
|
| box_x[i][j] = interval_x / 2 + box_size / 2 + box_size * i;
|
| box_y[i][j] = interval_y / 2 + box_size / 2 + box_size * j;
|
| box_angle[i][j] = radians(random(-roughness_angle * j * NY, roughness_angle * j * NY));
|
| }
|
| }
|
|
|
| createCanvas(NX * box_size + interval_x, NY * box_size + interval_y);
|
| background(250, 255, 255);
|
| rectMode(CENTER);
|
| stroke(50, 50, 50);
|
| noFill();
|
|
|
| for (var i = 0; i < NX; i++) {
|
| for (var j = 0; j < NY; j++) {
|
| fill(255-(i*j), i*j+50, i*j, 90);
|
| push();
|
| translate(box_x[i][j], box_y[i][j]);
|
| push();
|
| rotate(box_angle[i][j]);
|
| push();
|
| translate(random(-roughness_x * j, roughness_x * j), random(-roughness_y * j, roughness_y * j));
|
| rect(0, 0, box_size, box_size);
|
| pop();
|
| pop();
|
| pop();
|
| }
|
| }
|
|
|
| }
|
|
|
| function draw() {
|
|
|
| } |