var ballX;
var ballY;
var speedX;
var speedY;
function setup() {
createCanvas(500, 500);
strokeWeight(10);
ballX = 250;
speedX = 5;
ballY = 250;
speedY = 10;
}
function draw() {
background(208, 208, 208);
ballX = ballX + speedX;
ballY = ballY + speedY;
if (ballX + 10 > 500) {
speedX = -5;
}
if (ballX - 100 < 0) {
speedX = 10;
}
if (ballY + 10 > 500) {
speedY = -5;
}
if (ballY - 100 < 0) {
speedY = 10;
}
noStroke();
fill(0, 200, 205);
ellipse(ballX, ballY, 100);
}