美術2
var xoff, yoff;
var time;
var colors = [];
function setup() {
createCanvas(windowWidth,
windowHeight);
background(0, 0, 0);
noFill();
colors.push(color(0, 50, 158, 28))
colors.push(color(0, 140, 80, 28));
colors.push(color(250,199 ,44 , 28));
colors.push(color(240, 75, 40, 28));
colors.push(color(139, 0, 0, 30));
colors.push(color(35, 5, 55, 28));
xoff = 0.0;
yoff = 0.0;
time = 0;
}
function draw() {
var c = getColor(time);
stroke(c);
beginShape();
var xoff = 0;
for (var x = 0; x <= windowWidth; x += 5) {
var y = map(noise(xoff, yoff), 0, 1, 0, windowHeight);
curveVertex(x, y);
xoff += 0.03;
}
yoff += 0.002;
curveVertex(windowWidth,
windowHeight);
endShape();
time = time + 0.002;
if (time > 1.0) {
time = 0;
}
}
function getColor(t) {
var p = t * (colors.length - 1);
var from = floor(p);
return lerpColor(colors[from], colors[from + 1], p - from);
}