SketchBook

登り坂

var ball_num;
var ballX = [];
var ballY = [];
var speedX = [];
var speedY = [];
var ball_color = [];
var ball_diameter = [];

var colors = [];

function setup() {
createCanvas(windowWidth,
windowHeight);

 ball_num = 8000;

 colors.push(color(192, 192, 192));
 colors.push(color(192, 192, 200));
 colors.push(color(128, 64, 0));
 colors.push(color(64, 0, 128));
 colors.push(color(64, 64, 64));
 colors.push(color(0, 64, 128));
 colors.push(color(128, 128, 128));
 colors.push(color(255, 255, 255));

for (var i = 0; i < ball_num; i = i + 1) {
   ballX[i] = random(3, windowWidth);
   ballY[i] = random(5, windowHeight);
   speedX[i] = random(-2.0, 5.0);
   speedY[i] = random(-6.0, 2.0);
ball_color[i] = floor(random(0, colors.length));
ball_diameter[i] = random(5, 20);
}
}

function draw() {
 background(238, 238, 238, 80);
noStroke();

for (var i = 0; i < ball_num; i++) {
ballX[i] = ballX[i] + speedX[i];
ballY[i] = ballY[i] + speedY[i];

if (ballX[i] > windowWidth || ballX[i] < 0) {
speedX[i] = -1 * speedX[i];
}

if (ballY[i] > windowHeight || ballY[i] < 0) {
speedY[i] = -1 * speedY[i];
}
}

for (var i = 0; i < ball_num; i++) {
fill(colors[ball_color[i]]);
ellipse(ballX[i], ballY[i], ball_diameter[i]);
}

}