一番
var NX = 20;
var NY = 300;
var interval_x = 50;
var interval_y = 80;
var roughness_x = 0.4;
var roughness_y = 0.8;
var roughness_angle = 0.1;
var box_x;
var box_y;
var box_angle;
var box_size;
function setup() {
box_x = [];
box_y = [];
box_angle = [];
box_size = 25;
for (var i = 0; i < NX; i++) {
box_x[i] = [];
box_y[i] = [];
box_angle[i] = [];
for (var j = 0; j < NY; j++) {
box_x[i][j] = interval_x / 2 + box_size / 2 + box_size * i;
box_y[i][j] = interval_y / 2 + box_size / 2 + box_size * j;
box_angle[i][j] = radians(random(-roughness_angle * j * NY, roughness_angle * j * NY));
}
}
createCanvas(NX * box_size + interval_x, NY * box_size + interval_y);
background(200, 300, 300);
rectMode(CENTER);
stroke(50, 100, 50);
noFill();
for (var i = 0; i < NX; i++) {
for (var j = 0; j < NY; j++) {
push();
translate(box_x[i][j], box_y[i][j]);
push();
rotate(box_angle[i][j]);
push();
translate(random(-roughness_x * j, roughness_x * j), random(-roughness_y * j, roughness_y * j));
ellipse(0, 0, box_size, box_size,)
rect(10, 20, box_size, box_size);
pop();
pop();
pop();
}
}
}
function draw() {
}